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#1
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I'm trying to figure out the algorithms for a football-simulation game.
If I have a series of numbers which represent the skill levels for various players, what function or combination of functions will return a random player where a higher skill level means a higher probability of being returned by the function? E.g. player A = 5, player B = 10, player C = 50: I want to return a random player, such that player B is twice as likely to be returned as player A, and player C is five times more likely to be returned than player B, etc. I think a random number between 1 and A+B+C must be involved, but how to correlate that random number with the different probabilities? (Some horribly nested IF functions might work, but it could get pretty ugly if there are a lot of players and the skill values are variable). Any ideas, you clever people? |
#2
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If you divide your weights by 5, you get:
1 A 2 B's 10 C's In E1:E13 I put 1 A, 2 B's, and 10 C's. Then I use: =INDEX(E1:E13,RANDBETWEEN(1,COUNTA(E1:E13))) to select a random letter from E1:E13. Make sure you have the Analysis ToolPak installed (Tools Add-Ins) before using RANDBETWEEN. HTH Jason Atlanta, GA -----Original Message----- I'm trying to figure out the algorithms for a football- simulation game. If I have a series of numbers which represent the skill levels for various players, what function or combination of functions will return a random player where a higher skill level means a higher probability of being returned by the function? E.g. player A = 5, player B = 10, player C = 50: I want to return a random player, such that player B is twice as likely to be returned as player A, and player C is five times more likely to be returned than player B, etc. I think a random number between 1 and A+B+C must be involved, but how to correlate that random number with the different probabilities? (Some horribly nested IF functions might work, but it could get pretty ugly if there are a lot of players and the skill values are variable). Any ideas, you clever people? . |
#3
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If you like to generate random teams with the same sum of
skill-factors you might consider my function RandSum1() or if you want to generate teams with stronger/weaker attackers/defenders you can apply my Redw() function. See http://www.sulprobil.com/html/random_numbers.html HTH, Bernd |
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