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Default Missing movements from kernel32?

Many Thanks in advance!

I am doing a game.
My game movement comes from:

2 DLL such as:
Public Declare Function GetAsyncKeyState Lib "user32.dll" (ByVa
nVirtKey As Long) As Integer
Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long)

and from this Macro:

Sub Mymacro()
Do
Sleep 100
Select Case KeyPressed
Case GetAsyncKeyState(vbKeyEscape): End
'Case GetAsyncKeyState(vbKeyDown): Move_Down
Case GetAsyncKeyState(vbKeyRight): Move_Right
Case GetAsyncKeyState(vbKeyUp): Mov_Change
Case GetAsyncKeyState(vbKeyLeft): Move_Left
Case Else: Move_Down
End Select
DoEvents
Loop
end sub


my problem:



1) When my macro is running, I may move two times to the left and th
macro named "Mymacro" sometimes only takes one move, so I am missin
movement/s.

What am I doing Wrong

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