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Help with random numbers in gaming system
I am trying to make a way to test trading systems based on a
percentage of wins and losses and points won or loss. I wrote some code to get a random win or loss. but I need a way to add this result to a array and not allow any more events. so if I have 10% of the time a loss of 2 points I need to keep track of that and not allow any more in that group once the percentage of total is achieved. But all the groups must be filled based on the number of attempts. Here is my code Sub TradeSystem() Dim MyValue Dim TradeCount As Integer Dim StockPrice As Single Dim TradeSystem(1 To 5, 1 To 2) 'trading system - set by user '% of Trades Points won/Loss ' 10% -2 ' 25% -1 ' 25% +1 ' 20% +2 ' 10% +3 'Total 100% TradeSystem(1, 1) = Cells(3, 5) TradeSystem(1, 2) = Cells(3, 6) TradeSystem(2, 1) = Cells(4, 5) TradeSystem(2, 2) = Cells(4, 6) TradeSystem(3, 1) = Cells(5, 5) TradeSystem(3, 2) = Cells(5, 6) TradeSystem(4, 1) = Cells(6, 5) TradeSystem(4, 2) = Cells(6, 6) TradeSystem(5, 1) = Cells(7, 5) TradeSystem(5, 2) = Cells(7, 6) TradeCount = 50 For I = 1 To TradeCount Randomize 'StockPrice = (100 * Rnd) ' Generate random value between 1 and 100. Win_Loss = Rnd If Win_Loss < 0.5 Then pts = -Int(2 * Rnd + 1) ' Generate Pts from -2 to -1 Result = "Loss" ' how to add this result to the group (array)? 'and not allow any more once group is full Else Result = "win" pts = Int((3 * Rnd) + 1) ' Generate points from 1 to 3 ' how to add this result to group (array)? 'and not allow any more once group is full End If Debug.Print StockPrice, pts, Result Next I End Sub |
Help with random numbers in gaming system
Your approach is wrong. Create a random number 0 <= x < 1.00
If random number is the following range do the following 0.00 <= X < .1 -2 10% 0.10 <= X < .35 -1 25% 0.35 <= X < .6 +1 25% 0.80 <= X < .9 -2 20% 0.90 <= X < 1.0 ? 10% Start with a number of points like 100 and stop when you get to zero indicating you ran out of money "gtslabs" wrote: I am trying to make a way to test trading systems based on a percentage of wins and losses and points won or loss. I wrote some code to get a random win or loss. but I need a way to add this result to a array and not allow any more events. so if I have 10% of the time a loss of 2 points I need to keep track of that and not allow any more in that group once the percentage of total is achieved. But all the groups must be filled based on the number of attempts. Here is my code Sub TradeSystem() Dim MyValue Dim TradeCount As Integer Dim StockPrice As Single Dim TradeSystem(1 To 5, 1 To 2) 'trading system - set by user '% of Trades Points won/Loss ' 10% -2 ' 25% -1 ' 25% +1 ' 20% +2 ' 10% +3 'Total 100% TradeSystem(1, 1) = Cells(3, 5) TradeSystem(1, 2) = Cells(3, 6) TradeSystem(2, 1) = Cells(4, 5) TradeSystem(2, 2) = Cells(4, 6) TradeSystem(3, 1) = Cells(5, 5) TradeSystem(3, 2) = Cells(5, 6) TradeSystem(4, 1) = Cells(6, 5) TradeSystem(4, 2) = Cells(6, 6) TradeSystem(5, 1) = Cells(7, 5) TradeSystem(5, 2) = Cells(7, 6) TradeCount = 50 For I = 1 To TradeCount Randomize 'StockPrice = (100 * Rnd) ' Generate random value between 1 and 100. Win_Loss = Rnd If Win_Loss < 0.5 Then pts = -Int(2 * Rnd + 1) ' Generate Pts from -2 to -1 Result = "Loss" ' how to add this result to the group (array)? 'and not allow any more once group is full Else Result = "win" pts = Int((3 * Rnd) + 1) ' Generate points from 1 to 3 ' how to add this result to group (array)? 'and not allow any more once group is full End If Debug.Print StockPrice, pts, Result Next I End Sub |
Help with random numbers in gaming system
Hello,
You can usse my UDF rww or redw for this: http://www.sulprobil.com/html/distributions.html Regards, Bernd |
Help with random numbers in gaming system
On Mar 4, 12:11*pm, Bernd P wrote:
Hello, You can usse my UDF rww or redw for this:http://www.sulprobil.com/html/distributions.html Regards, Bernd Thanks - that is great! I am getting my critera from my worksheet. I have the default bins set to 5. If I only need 4 inputs but want to keep all 5 (dont want to change formula)should I pass 0 or Null (empty cells)? I noticed a difference in the 2 approaches |
Help with random numbers in gaming system
Hello,
Hmm, there should be no difference but 0 should do it. Send me an example with the spotted difference, please. Regards, Bernd |
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